Difference between revisions of "Computer science"

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<p><strong>Computer science</strong>, or <strong>computing science</strong>, is the study of the theoretical foundations of <a title="Information" href="http://en.wikipedia.org/wiki/Information">information</a> and <a title="Computation" href="http://en.wikipedia.org/wiki/Computation">computation</a> and their implementation and application in <a title="Computer system" href="http://en.wikipedia.org/wiki/Computer_system">computer systems</a>.<sup class="reference" id="_ref-0"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-0">[1]</a></sup><sup class="reference" id="_ref-1"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-1">[2]</a></sup><sup class="reference" id="_ref-2"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-2">[3]</a></sup> Computer science has many sub-fields; some emphasize the computation of specific results (such as <a title="Computer graphics" href="http://en.wikipedia.org/wiki/Computer_graphics">computer graphics</a>), while others relate to properties of <a title="Computational problem" href="http://en.wikipedia.org/wiki/Computational_problem">computational problems</a> (such as <a title="Computational complexity theory" href="http://en.wikipedia.org/wiki/Computational_complexity_theory">computational complexity theory</a>). Still others focus on the challenges in implementing computations. For example, <a title="Programming language theory" href="http://en.wikipedia.org/wiki/Programming_language_theory">programming language theory</a> studies approaches to describing computations, while <a title="Computer programming" href="http://en.wikipedia.org/wiki/Computer_programming">computer programming</a> applies specific <a title="Programming language" href="http://en.wikipedia.org/wiki/Programming_language">programming languages</a> to solve specific computational problems. A further subfield, <a title="Human-computer interaction" href="http://en.wikipedia.org/wiki/Human-computer_interaction">human-computer interaction</a>, focuses on the challenges in making computers and computations useful, usable and universally accessible to <a title="Public goods" href="http://en.wikipedia.org/wiki/Public_goods">people</a>.</p>
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<p><strong>Computer science</strong>, or <strong>computing science</strong>, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.<sup class="reference" id="_ref-0">[1]</sup><sup class="reference" id="_ref-1">[2]</sup><sup class="reference" id="_ref-2">[3]</sup> Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others relate to properties of computational problems (such as computational complexity theory). Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems. A further subfield, human-computer interaction, focuses on the challenges in making computers and computations useful, usable and universally accessible to people.</p>
 
 
 
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<div class="noprint"><em><a title="History of computer science" href="http://en.wikipedia.org/wiki/History_of_computer_science">History of computer science</a></em></div>
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<div class="noprint"><em>History of computer science</em></div>
 
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<p>The history of computer science predates the invention of the modern <a title="Digital computer" href="http://en.wikipedia.org/wiki/Digital_computer">digital computer</a> by many centuries. Machines for calculating fixed numerical tasks, such as the <a title="Abacus" href="http://en.wikipedia.org/wiki/Abacus">abacus</a>, have existed since antiquity. <a title="Wilhelm Schickard" href="http://en.wikipedia.org/wiki/Wilhelm_Schickard">Wilhelm Schickard</a> built the first mechanical calculator in 1623.<sup class="reference" id="_ref-3"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-3">[4]</a></sup> <a title="Charles Babbage" href="http://en.wikipedia.org/wiki/Charles_Babbage">Charles Babbage</a> designed a <a title="Difference engine" href="http://en.wikipedia.org/wiki/Difference_engine">difference engine</a> in <a title="Victorian era" href="http://en.wikipedia.org/wiki/Victorian_era">Victorian</a> times (between 1837 and 1901)<sup class="reference" id="_ref-4"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-4">[5]</a></sup> helped by <a title="Ada Lovelace" href="http://en.wikipedia.org/wiki/Ada_Lovelace">Ada Lovelace</a>.<sup class="reference" id="_ref-5"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-5">[6]</a></sup> Around 1900 the <a title="IBM" href="http://en.wikipedia.org/wiki/IBM">IBM</a> corporation sold punch-card machines.<sup class="reference" id="_ref-6"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-6">[7]</a></sup> However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.</p>
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<p>The history of computer science predates the invention of the modern digital computer by many centuries. Machines for calculating fixed numerical tasks, such as the abacus, have existed since antiquity. Wilhelm Schickard built the first mechanical calculator in 1623.<sup class="reference" id="_ref-3">[4]</sup> Charles Babbage designed a difference engine in Victorian times (between 1837 and 1901)<sup class="reference" id="_ref-4">[5]</sup> helped by Ada Lovelace.<sup class="reference" id="_ref-5">[6]</sup> Around 1900 the IBM corporation sold punch-card machines.<sup class="reference" id="_ref-6">[7]</sup> However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.</p>
<p>During the 1940s, as newer and more powerful computing machines were developed, the term <em>computer</em> came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study <a title="Computation" href="http://en.wikipedia.org/wiki/Computation">computation</a> in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs.<sup class="reference" id="_ref-Denning_cs_discipline_0"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-Denning_cs_discipline">[8]</a></sup> Since practical computers became available, many applications of computing have become distinct areas of study in their own right.</p>
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<p>During the 1940s, as newer and more powerful computing machines were developed, the term <em>computer</em> came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs.<sup class="reference" id="_ref-Denning_cs_discipline_0">[8]</sup> Since practical computers became available, many applications of computing have become distinct areas of study in their own right.</p>
 
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             <td><em>&nbsp;<sup>This short section requires <a class="external text" title="http://en.wikipedia.org/w/index.php?title=Computer_science&amp;action=edit" rel="nofollow" href="http://en.wikipedia.org/w/index.php?title=Computer_science&amp;action=edit">expansion</a>.</sup></em></td>
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             <td><em>&nbsp;<sup>This short section requires expansion.</sup></em></td>
 
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<div class="thumbinner" style="WIDTH: 172px"><img class="thumbimage" height="227" alt="German military used the Enigma machine during World War II for communication they thought to be secret.  The large-scale decryption of Enigma traffic at Bletchley Park was an important factor that contributed to Allied victory in WWII." width="170" border="0" src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Enigma.jpg/170px-Enigma.jpg" />
 
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German military used the <a title="Enigma machine" href="http://en.wikipedia.org/wiki/Enigma_machine">Enigma machine</a> during <a title="World War II" href="http://en.wikipedia.org/wiki/World_War_II">World War II</a> for communication they thought to be secret. The large-scale decryption of Enigma traffic at <a title="Bletchley Park" href="http://en.wikipedia.org/wiki/Bletchley_Park">Bletchley Park</a> was an important factor that contributed to Allied victory in WWII.<sup class="reference" id="_ref-kahnbook_0"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-kahnbook">[9]</a></sup></div>
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German military used the Enigma machine during World War II for communication they thought to be secret. The large-scale decryption of Enigma traffic at Bletchley Park was an important factor that contributed to Allied victory in WWII.<sup class="reference" id="_ref-kahnbook_0">[9]</sup></div>
 
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<p>Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to <a title="Science" href="http://en.wikipedia.org/wiki/Science">science</a> and <a title="Society" href="http://en.wikipedia.org/wiki/Society">society</a>. These include:</p>
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<p>Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:</p>
 
<dl><dt>Applications within computer science </dt></dl>
 
<dl><dt>Applications within computer science </dt></dl>
 
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     <li>A formal definition of <a title="Computation" href="http://en.wikipedia.org/wiki/Computation">computation</a> and <a title="Computability" href="http://en.wikipedia.org/wiki/Computability">computability</a>, and proof that there are computationally <a title="Halting problem" href="http://en.wikipedia.org/wiki/Halting_problem">unsolvable</a> and <a title="Intractable" href="http://en.wikipedia.org/wiki/Intractable#Intractability">intractable</a> problems.<sup class="reference" id="_ref-7"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-7">[10]</a></sup> </li>
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     <li>A formal definition of computation and computability, and proof that there are computationally unsolvable and intractable problems.<sup class="reference" id="_ref-7">[10]</sup> </li>
     <li>The concept of a <a title="Programming language" href="http://en.wikipedia.org/wiki/Programming_language">programming language</a>, a tool for the precise expression of methodological information at various levels of abstraction<sup class="reference" id="_ref-8"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-8">[11]</a></sup> </li>
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     <li>The concept of a programming language, a tool for the precise expression of methodological information at various levels of abstraction<sup class="reference" id="_ref-8">[11]</sup> </li>
 
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<dl><dt>Applications outside of computing </dt></dl>
 
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     <li>Sparked the <a title="Digital Revolution" href="http://en.wikipedia.org/wiki/Digital_Revolution">Digital Revolution</a> which led to the current <a title="Information Age" href="http://en.wikipedia.org/wiki/Information_Age">Information Age</a><sup class="reference" id="_ref-bgu_0"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-bgu">[12]</a></sup> </li>
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     <li>Sparked the Digital Revolution which led to the current Information Age<sup class="reference" id="_ref-bgu_0">[12]</sup> </li>
     <li>In <a title="Cryptography" href="http://en.wikipedia.org/wiki/Cryptography">cryptography</a>, <a title="Cryptanalysis of the Enigma" href="http://en.wikipedia.org/wiki/Cryptanalysis_of_the_Enigma">breaking the Enigma machine</a> was an important factor contributing to the Allied victory in World War II.<sup class="reference" id="_ref-kahnbook_1"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-kahnbook">[9]</a></sup> </li>
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     <li>In cryptography, breaking the Enigma machine was an important factor contributing to the Allied victory in World War II.<sup class="reference" id="_ref-kahnbook_1">[9]</sup> </li>
     <li><a title="Scientific computing" href="http://en.wikipedia.org/wiki/Scientific_computing">Scientific computing</a> enabled advanced study of the mind and mapping the human genome was possible with <a title="Human Genome Project" href="http://en.wikipedia.org/wiki/Human_Genome_Project">Human Genome Project</a>.<sup class="reference" id="_ref-bgu_1"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-bgu">[12]</a></sup> <a title="Distributed computing" href="http://en.wikipedia.org/wiki/Distributed_computing">Distributed computing</a> projects like <a title="Folding@home" href="http://en.wikipedia.org/wiki/Folding%40home">Folding@home</a> explore <a title="Protein folding" href="http://en.wikipedia.org/wiki/Protein_folding">protein folding</a>. </li>
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     <li>Scientific computing enabled advanced study of the mind and mapping the human genome was possible with Human Genome Project.<sup class="reference" id="_ref-bgu_1">[12]</sup> Distributed computing projects like Folding@home explore protein folding. </li>
 
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<div style="MARGIN-LEFT: 60px"><a title="Wikiquote" href="http://en.wikipedia.org/wiki/Wikiquote">Wikiquote</a> has a collection of quotations related to:
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<div style="MARGIN-LEFT: 60px">Wikiquote has a collection of quotations related to:
<div style="MARGIN-LEFT: 10px"><em><strong><a class="extiw" title="wikiquote:Edsger_Dijkstra" href="http://en.wikiquote.org/wiki/Edsger_Dijkstra">Edsger Dijkstra</a></strong></em></div>
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<div style="MARGIN-LEFT: 10px"><em><strong>Edsger Dijkstra</strong></em></div>
 
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<p>Despite its name, much of computer science does not involve the study of computers themselves. Because of this several alternative names have been proposed. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution applying the datalogy term was DIKU, the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. Also, in the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the <em>Communications of the ACM</em>&mdash;<em>turingineer</em>, <em>turologist</em>, <em>flow-charts-man</em>, <em>applied meta-mathematician</em>, and <em>applied epistemologist</em>.<sup class="reference" id="_ref-9"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-9">[13]</a></sup> Three months later in the same journal, <em>comptologist</em> was suggested, followed next year by <em>hypologist</em>.<sup class="reference" id="_ref-10"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-10">[14]</a></sup> Recently the term <em>computics</em> has been suggested.<sup class="reference" id="_ref-11"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-11">[15]</a></sup></p>
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<p>Despite its name, much of computer science does not involve the study of computers themselves. Because of this several alternative names have been proposed. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution applying the datalogy term was DIKU, the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. Also, in the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the <em>Communications of the ACM</em>&mdash;<em>turingineer</em>, <em>turologist</em>, <em>flow-charts-man</em>, <em>applied meta-mathematician</em>, and <em>applied epistemologist</em>.<sup class="reference" id="_ref-9">[13]</sup> Three months later in the same journal, <em>comptologist</em> was suggested, followed next year by <em>hypologist</em>.<sup class="reference" id="_ref-10">[14]</sup> Recently the term <em>computics</em> has been suggested.<sup class="reference" id="_ref-11">[15]</sup></p>
<p>In fact, the renowned computer scientist <a title="Edsger W. Dijkstra" href="http://en.wikipedia.org/wiki/Edsger_W._Dijkstra">Edsger Dijkstra</a> is often quoted as saying, <em>&quot;Computer science is no more about computers than astronomy is about telescopes.&quot;</em> The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of <a title="Computer hardware" href="http://en.wikipedia.org/wiki/Computer_hardware">computer hardware</a> is usually considered part of <a title="Computer engineering" href="http://en.wikipedia.org/wiki/Computer_engineering">computer engineering</a>, while the study of commercial <a title="Computer system" href="http://en.wikipedia.org/wiki/Computer_system">computer systems</a> and their deployment is often called <a title="Information technology" href="http://en.wikipedia.org/wiki/Information_technology">information technology</a> or <a title="Information systems" href="http://en.wikipedia.org/wiki/Information_systems">information systems</a>. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement <em>&quot;Science is to computer science as hydrodynamics is to plumbing&quot;</em> credited to <a title="Stan Kelly-Bootle" href="http://en.wikipedia.org/wiki/Stan_Kelly-Bootle">Stan Kelly-Bootle</a><sup class="reference" id="_ref-12"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-12">[16]</a></sup> and others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as <a title="Artificial intelligence" href="http://en.wikipedia.org/wiki/Artificial_intelligence">artificial intelligence</a>, <a title="Cognitive science" href="http://en.wikipedia.org/wiki/Cognitive_science">cognitive science</a>, <a title="Physics" href="http://en.wikipedia.org/wiki/Physics">physics</a> (see <a title="Quantum computing" href="http://en.wikipedia.org/wiki/Quantum_computing">quantum computing</a>), and <a title="Linguistics" href="http://en.wikipedia.org/wiki/Linguistics">linguistics</a>.</p>
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<p>In fact, the renowned computer scientist Edsger Dijkstra is often quoted as saying, <em>&quot;Computer science is no more about computers than astronomy is about telescopes.&quot;</em> The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement <em>&quot;Science is to computer science as hydrodynamics is to plumbing&quot;</em> credited to Stan Kelly-Bootle<sup class="reference" id="_ref-12">[16]</sup> and others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as artificial intelligence, cognitive science, physics (see quantum computing), and linguistics.</p>
<p>Computer science is considered by some to have a much closer relationship with <a title="Mathematics" href="http://en.wikipedia.org/wiki/Mathematics">mathematics</a> than many scientific disciplines.<sup class="reference" id="_ref-Denning_cs_discipline_1"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-Denning_cs_discipline">[8]</a></sup> Early computer science was strongly influenced by the work of mathematicians such as <a title="Kurt Gödel" href="http://en.wikipedia.org/wiki/Kurt_G%C3%B6del">Kurt G&ouml;del</a> and <a title="Alan Turing" href="http://en.wikipedia.org/wiki/Alan_Turing">Alan Turing</a>, and there continues to be a useful interchange of ideas between the two fields in areas such as <a title="Mathematical logic" href="http://en.wikipedia.org/wiki/Mathematical_logic">mathematical logic</a>, <a title="Category theory" href="http://en.wikipedia.org/wiki/Category_theory">category theory</a>, <a title="Domain theory" href="http://en.wikipedia.org/wiki/Domain_theory">domain theory</a>, and <a title="Algebra" href="http://en.wikipedia.org/wiki/Algebra">algebra</a>.</p>
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<p>Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines.<sup class="reference" id="_ref-Denning_cs_discipline_1">[8]</sup> Early computer science was strongly influenced by the work of mathematicians such as Kurt G&ouml;del and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.</p>
<p>The relationship between computer science and <a title="Software engineering" href="http://en.wikipedia.org/wiki/Software_engineering">software engineering</a> is a contentious issue, which is further muddied by <a title="Debates within software engineering" href="http://en.wikipedia.org/wiki/Debates_within_software_engineering">disputes</a> over what the term &quot;software engineering&quot; means, and how computer science is defined. <a title="David Parnas" href="http://en.wikipedia.org/wiki/David_Parnas">David Parnas</a>, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.<sup class="reference" id="_ref-13"><a title="" href="http://en.wikipedia.org/wiki/Computer_science#_note-13">[17]</a></sup></p>
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<p>The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term &quot;software engineering&quot; means, and how computer science is defined. David Parnas, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.<sup class="reference" id="_ref-13">[17]</sup></p>
 
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<h2><span class="mw-headline">Fields of computer science</span></h2>
 
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<p>Computer science searches for concepts and <a title="Formal proof" href="http://en.wikipedia.org/wiki/Formal_proof">formal proofs</a> to explain and describe computational systems of interest. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed. While the <a title="ACM Computing Classification System" href="http://en.wikipedia.org/wiki/ACM_Computing_Classification_System">ACM Computing Classification System</a> can be used to split computer science up into different topics of fields a more descriptive break down follows:</p>
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<p>Computer science searches for concepts and formal proofs to explain and describe computational systems of interest. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed. While the ACM Computing Classification System can be used to split computer science up into different topics of fields a more descriptive break down follows:</p>
 
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<h3><span class="mw-headline">Mathematical foundations</span></h3>
 
<h3><span class="mw-headline">Mathematical foundations</span></h3>
<dl><dt><a title="Mathematical logic" href="http://en.wikipedia.org/wiki/Mathematical_logic">Mathematical logic</a> </dt><dd>Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods. </dd><dt><a title="Number theory" href="http://en.wikipedia.org/wiki/Number_theory">Number theory</a> </dt><dd>Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in <a title="Cryptography" href="http://en.wikipedia.org/wiki/Cryptography">cryptography</a> as well as a test domain in <a title="Artificial intelligence" href="http://en.wikipedia.org/wiki/Artificial_intelligence">artificial intelligence</a>. </dd><dt><a title="Graph theory" href="http://en.wikipedia.org/wiki/Graph_theory">Graph theory</a> </dt><dd>Foundations for data structures and searching algorithms. </dd><dt><a title="Type Theory" href="http://en.wikipedia.org/wiki/Type_Theory">Type Theory</a> </dt><dd>Formal analysis of the types of data, and the use of these types to understand properties of programs &mdash; especially program safety. </dd><dt><a title="Category Theory" href="http://en.wikipedia.org/wiki/Category_Theory">Category Theory</a> </dt><dd>Category theory provides a means of capturing all of math and computation in a single synthesis. </dd><dt><a title="Computational geometry" href="http://en.wikipedia.org/wiki/Computational_geometry">Computational geometry</a> </dt><dd>The study of <a title="Algorithm" href="http://en.wikipedia.org/wiki/Algorithm">algorithms</a> to solve problems stated in terms of <a title="Geometry" href="http://en.wikipedia.org/wiki/Geometry">geometry</a> </dd><dt>the study of set theory </dt></dl>
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<dl><dt>Mathematical logic </dt><dd>Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods. </dd><dt>Number theory </dt><dd>Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence. </dd><dt>Graph theory </dt><dd>Foundations for data structures and searching algorithms. </dd><dt>Type Theory </dt><dd>Formal analysis of the types of data, and the use of these types to understand properties of programs &mdash; especially program safety. </dd><dt>Category Theory </dt><dd>Category theory provides a means of capturing all of math and computation in a single synthesis. </dd><dt>Computational geometry </dt><dd>The study of algorithms to solve problems stated in terms of geometry </dd><dt>the study of set theory </dt></dl>
 
<p><a id="Theory_of_computation" name="Theory_of_computation"></a></p>
 
<p><a id="Theory_of_computation" name="Theory_of_computation"></a></p>
 
<h3><span class="mw-headline">Theory of computation</span></h3>
 
<h3><span class="mw-headline">Theory of computation</span></h3>
 
<dl><dd>
 
<dl><dd>
<div class="noprint"><em>Main article: <a title="Theory of computation" href="http://en.wikipedia.org/wiki/Theory_of_computation">Theory of computation</a></em></div>
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<div class="noprint"><em>Main article: Theory of computation</em></div>
</dd></dl><dl><dt><a title="Automata theory" href="http://en.wikipedia.org/wiki/Automata_theory">Automata theory</a> </dt><dd>Different logical structures for solving problems. </dd><dt><a title="Computability theory (computer science)" href="http://en.wikipedia.org/wiki/Computability_theory_%28computer_science%29">Computability theory</a> </dt><dd>What is calculable with the current models of computers. Proofs developed by <a title="Alan Turing" href="http://en.wikipedia.org/wiki/Alan_Turing">Alan Turing</a> and others provide insight into the possibilities of what can be computed and what can not. </dd><dt><a title="Computational complexity theory" href="http://en.wikipedia.org/wiki/Computational_complexity_theory">Computational complexity theory</a> </dt><dd>Fundamental bounds (especially time and storage space) on classes of computations. </dd><dt><a title="Quantum computing" href="http://en.wikipedia.org/wiki/Quantum_computing">Quantum computing theory</a> </dt><dd>Representation and manipulation of data using the quantum properties of particles and quantum mechanism. </dd></dl>
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</dd></dl><dl><dt>Automata theory </dt><dd>Different logical structures for solving problems. </dd><dt>Computability theory </dt><dd>What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what can be computed and what can not. </dd><dt>Computational complexity theory </dt><dd>Fundamental bounds (especially time and storage space) on classes of computations. </dd><dt>Quantum computing theory </dt><dd>Representation and manipulation of data using the quantum properties of particles and quantum mechanism. </dd></dl>
 
<p><a id="Algorithms_and_data_structures" name="Algorithms_and_data_structures"></a></p>
 
<p><a id="Algorithms_and_data_structures" name="Algorithms_and_data_structures"></a></p>
 
<h3><span class="mw-headline">Algorithms and data structures</span></h3>
 
<h3><span class="mw-headline">Algorithms and data structures</span></h3>
<dl><dt><a title="Analysis of algorithms" href="http://en.wikipedia.org/wiki/Analysis_of_algorithms">Analysis of algorithms</a> </dt><dd>Time and space complexity of algorithms. </dd><dt><a title="Algorithms" href="http://en.wikipedia.org/wiki/Algorithms">Algorithms</a> </dt><dd>Formal logical processes used for computation, and the efficiency of these processes. </dd><dt><a title="Data structure" href="http://en.wikipedia.org/wiki/Data_structure">Data structures</a> </dt><dd>The organization of and rules for the manipulation of data. </dd></dl>
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<dl><dt>Analysis of algorithms </dt><dd>Time and space complexity of algorithms. </dd><dt>Algorithms </dt><dd>Formal logical processes used for computation, and the efficiency of these processes. </dd><dt>Data structures </dt><dd>The organization of and rules for the manipulation of data. </dd></dl>
 
<p><a id="Programming_languages_and_compilers" name="Programming_languages_and_compilers"></a></p>
 
<p><a id="Programming_languages_and_compilers" name="Programming_languages_and_compilers"></a></p>
 
<h3><span class="mw-headline">Programming languages and compilers</span></h3>
 
<h3><span class="mw-headline">Programming languages and compilers</span></h3>
<dl><dt><a title="Compiler" href="http://en.wikipedia.org/wiki/Compiler">Compilers</a> </dt><dd>Ways of translating computer programs, usually from <a title="High-level programming language" href="http://en.wikipedia.org/wiki/High-level_programming_language">higher level</a> languages to <a title="Low-level programming language" href="http://en.wikipedia.org/wiki/Low-level_programming_language">lower level</a> ones. </dd><dt><a title="Interpreter (computing)" href="http://en.wikipedia.org/wiki/Interpreter_%28computing%29">Interpreters</a> </dt><dd>A program that takes in as input a computer program and executes it. </dd><dt><a title="Programming language" href="http://en.wikipedia.org/wiki/Programming_language">Programming languages</a> </dt><dd>Formal language paradigms for expressing algorithms, and the properties of these languages (e.g. what problems they are suited to solve). </dd></dl>
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<dl><dt>Compilers </dt><dd>Ways of translating computer programs, usually from higher level languages to lower level ones. </dd><dt>Interpreters </dt><dd>A program that takes in as input a computer program and executes it. </dd><dt>Programming languages </dt><dd>Formal language paradigms for expressing algorithms, and the properties of these languages (e.g. what problems they are suited to solve). </dd></dl>
 
<p><a id="Concurrent.2C_parallel.2C_and_distributed_systems" name="Concurrent.2C_parallel.2C_and_distributed_systems"></a></p>
 
<p><a id="Concurrent.2C_parallel.2C_and_distributed_systems" name="Concurrent.2C_parallel.2C_and_distributed_systems"></a></p>
 
<h3><span class="mw-headline">Concurrent, parallel, and distributed systems</span></h3>
 
<h3><span class="mw-headline">Concurrent, parallel, and distributed systems</span></h3>
<dl><dt><a title="Concurrency (computer science)" href="http://en.wikipedia.org/wiki/Concurrency_%28computer_science%29">Concurrency</a> </dt><dd>The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment. </dd><dt><a title="Distributed computing" href="http://en.wikipedia.org/wiki/Distributed_computing">Distributed computing</a> </dt><dd>Computing using multiple computing devices over a network to accomplish a common objective or task and thereby reducing the latency involved in single processor contributions for any task. </dd><dt><a title="Parallel computing" href="http://en.wikipedia.org/wiki/Parallel_computing">Parallel computing</a> </dt><dd>Computing using multiple concurrent threads of execution. </dd></dl>
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<dl><dt>Concurrency </dt><dd>The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment. </dd><dt>Distributed computing </dt><dd>Computing using multiple computing devices over a network to accomplish a common objective or task and thereby reducing the latency involved in single processor contributions for any task. </dd><dt>Parallel computing </dt><dd>Computing using multiple concurrent threads of execution. </dd></dl>
 
<p><a id="Software_engineering" name="Software_engineering"></a></p>
 
<p><a id="Software_engineering" name="Software_engineering"></a></p>
 
<h3><span class="mw-headline">Software engineering</span></h3>
 
<h3><span class="mw-headline">Software engineering</span></h3>
<dl><dt><a title="Algorithm design" href="http://en.wikipedia.org/wiki/Algorithm_design">Algorithm design</a> </dt><dd>Using ideas from algorithm theory to creatively design solutions to real tasks </dd><dt><a title="Computer programming" href="http://en.wikipedia.org/wiki/Computer_programming">Computer programming</a> </dt><dd>The practice of using a programming language to implement algorithms </dd><dt><a title="Formal methods" href="http://en.wikipedia.org/wiki/Formal_methods">Formal methods</a> </dt><dd>Mathematical approaches for describing and reasoning about software designs. </dd><dt><a title="Reverse engineering" href="http://en.wikipedia.org/wiki/Reverse_engineering">Reverse engineering</a> </dt><dd>The application of the scientific method to the understanding of arbitrary existing software </dd><dt><a title="Software development" href="http://en.wikipedia.org/wiki/Software_development">Software development</a> </dt><dd>The principles and practice of designing, developing, and testing programs, as well as proper engineering practices. </dd></dl>
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<dl><dt>Algorithm design </dt><dd>Using ideas from algorithm theory to creatively design solutions to real tasks </dd><dt>Computer programming </dt><dd>The practice of using a programming language to implement algorithms </dd><dt>Formal methods </dt><dd>Mathematical approaches for describing and reasoning about software designs. </dd><dt>Reverse engineering </dt><dd>The application of the scientific method to the understanding of arbitrary existing software </dd><dt>Software development </dt><dd>The principles and practice of designing, developing, and testing programs, as well as proper engineering practices. </dd></dl>
 
<p><a id="System_architecture" name="System_architecture"></a></p>
 
<p><a id="System_architecture" name="System_architecture"></a></p>
 
<h3><span class="mw-headline">System architecture</span></h3>
 
<h3><span class="mw-headline">System architecture</span></h3>
<dl><dt><a title="Computer architecture" href="http://en.wikipedia.org/wiki/Computer_architecture">Computer architecture</a> </dt><dd>The design, organization, optimization and verification of a computer system, mostly about <a title="CPU" href="http://en.wikipedia.org/wiki/CPU">CPUs</a> and <a title="Memory (computers)" href="http://en.wikipedia.org/wiki/Memory_%28computers%29">Memory</a> subsystem (and the bus connecting them). </dd><dt><a title="Computer organization" href="http://en.wikipedia.org/wiki/Computer_organization">Computer organization</a> </dt><dd>The implementation of computer architectures, in terms of descriptions of their specific <a title="Electrical circuit" href="http://en.wikipedia.org/wiki/Electrical_circuit">electrical circuitry</a> </dd><dt><a title="Operating system" href="http://en.wikipedia.org/wiki/Operating_system">Operating systems</a> </dt><dd>Systems for managing computer programs and providing the basis of a useable system. </dd></dl>
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<dl><dt>Computer architecture </dt><dd>The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory subsystem (and the bus connecting them). </dd><dt>Computer organization </dt><dd>The implementation of computer architectures, in terms of descriptions of their specific electrical circuitry </dd><dt>Operating systems </dt><dd>Systems for managing computer programs and providing the basis of a useable system. </dd></dl>
 
<p><a id="Communications" name="Communications"></a></p>
 
<p><a id="Communications" name="Communications"></a></p>
 
<h3><span class="mw-headline">Communications</span></h3>
 
<h3><span class="mw-headline">Communications</span></h3>
<dl><dt><a title="Computer audio" href="http://en.wikipedia.org/wiki/Computer_audio">Computer audio</a> </dt><dd>Algorithms and data structures for the creation, manipulation, storage, and transmission of <a title="Digital audio" href="http://en.wikipedia.org/wiki/Digital_audio">digital audio</a> recordings. Also important in <a title="Voice recognition" href="http://en.wikipedia.org/wiki/Voice_recognition">voice recognition</a> applications. </dd></dl><dl><dt><a title="Computer networking" href="http://en.wikipedia.org/wiki/Computer_networking">Networking</a> </dt><dd>Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including <a title="Error correction" href="http://en.wikipedia.org/wiki/Error_correction">error correction</a>. </dd></dl><dl><dt><a title="Cryptography" href="http://en.wikipedia.org/wiki/Cryptography">Cryptography</a> </dt><dd>Applies results from complexity, probability and number theory to invent and break codes. </dd></dl>
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<dl><dt>Computer audio </dt><dd>Algorithms and data structures for the creation, manipulation, storage, and transmission of digital audio recordings. Also important in voice recognition applications. </dd></dl><dl><dt>Networking </dt><dd>Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction. </dd></dl><dl><dt>Cryptography </dt><dd>Applies results from complexity, probability and number theory to invent and break codes. </dd></dl>
 
<p><a id="Databases" name="Databases"></a></p>
 
<p><a id="Databases" name="Databases"></a></p>
 
<h3><span class="mw-headline">Databases</span></h3>
 
<h3><span class="mw-headline">Databases</span></h3>
<dl><dt><a title="Data mining" href="http://en.wikipedia.org/wiki/Data_mining">Data mining</a> </dt><dd>Data mining is the extracting of the relevant data from all the sources of data </dd><dt><a title="Relational databases" href="http://en.wikipedia.org/wiki/Relational_databases">Relational databases</a> </dt><dd>Study of algorithms for searching and processing information in documents and databases; closely related to <a title="Information retrieval" href="http://en.wikipedia.org/wiki/Information_retrieval">information retrieval</a>. </dd></dl>
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<dl><dt>Data mining </dt><dd>Data mining is the extracting of the relevant data from all the sources of data </dd><dt>Relational databases </dt><dd>Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval. </dd></dl>
 
<p><a id="Artificial_intelligence" name="Artificial_intelligence"></a></p>
 
<p><a id="Artificial_intelligence" name="Artificial_intelligence"></a></p>
 
<h3><span class="mw-headline">Artificial intelligence</span></h3>
 
<h3><span class="mw-headline">Artificial intelligence</span></h3>
<dl><dt><a title="Artificial intelligence" href="http://en.wikipedia.org/wiki/Artificial_intelligence">Artificial intelligence</a> </dt><dd>The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own. </dd><dt><a title="Artificial Life" href="http://en.wikipedia.org/wiki/Artificial_Life">Artificial Life</a> </dt><dd>The study of digital organisms to learn about biological systems and evolution. </dd><dt><a title="Automated reasoning" href="http://en.wikipedia.org/wiki/Automated_reasoning">Automated reasoning</a> </dt><dd>Solving engines, such as used in <a title="Prolog" href="http://en.wikipedia.org/wiki/Prolog">Prolog</a>, which produce steps to a result given a query on a fact and rule database. </dd><dt><a title="Computer vision" href="http://en.wikipedia.org/wiki/Computer_vision">Computer vision</a> </dt><dd>Algorithms for identifying three dimensional objects from one or more two dimensional pictures. </dd><dt><a title="Machine learning" href="http://en.wikipedia.org/wiki/Machine_learning">Machine learning</a> </dt><dd>Automated creation of a set of rules and axioms based on input. </dd><dt><a title="Natural language processing" href="http://en.wikipedia.org/wiki/Natural_language_processing">Natural language processing</a>/<a title="Computational linguistics" href="http://en.wikipedia.org/wiki/Computational_linguistics">Computational linguistics</a> </dt><dd>Automated understanding and generation of human language </dd><dt><a title="Robotics" href="http://en.wikipedia.org/wiki/Robotics">Robotics</a> </dt><dd>Algorithms for controlling the behavior of robots. </dd></dl>
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<dl><dt>Artificial intelligence </dt><dd>The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own. </dd><dt>Artificial Life </dt><dd>The study of digital organisms to learn about biological systems and evolution. </dd><dt>Automated reasoning </dt><dd>Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database. </dd><dt>Computer vision </dt><dd>Algorithms for identifying three dimensional objects from one or more two dimensional pictures. </dd><dt>Machine learning </dt><dd>Automated creation of a set of rules and axioms based on input. </dd><dt>Natural language processing/Computational linguistics </dt><dd>Automated understanding and generation of human language </dd><dt>Robotics </dt><dd>Algorithms for controlling the behavior of robots. </dd></dl>
 
<p><a id="Visual_rendering_.28or_Computer_graphics.29" name="Visual_rendering_.28or_Computer_graphics.29"></a></p>
 
<p><a id="Visual_rendering_.28or_Computer_graphics.29" name="Visual_rendering_.28or_Computer_graphics.29"></a></p>
 
<h3><span class="mw-headline">Visual rendering (or Computer graphics)</span></h3>
 
<h3><span class="mw-headline">Visual rendering (or Computer graphics)</span></h3>
<dl><dt><a title="Computer graphics" href="http://en.wikipedia.org/wiki/Computer_graphics">Computer graphics</a> </dt><dd>Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world. </dd><dt><a title="Image processing" href="http://en.wikipedia.org/wiki/Image_processing">Image processing</a> </dt><dd>Determining information from an image through computation. </dd></dl>
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<dl><dt>Computer graphics </dt><dd>Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world. </dd><dt>Image processing </dt><dd>Determining information from an image through computation. </dd></dl>
 
<p><a id="Human-Computer_Interaction" name="Human-Computer_Interaction"></a></p>
 
<p><a id="Human-Computer_Interaction" name="Human-Computer_Interaction"></a></p>
 
<h3><span class="mw-headline">Human-Computer Interaction</span></h3>
 
<h3><span class="mw-headline">Human-Computer Interaction</span></h3>
<dl><dt><a title="Human computer interaction" href="http://en.wikipedia.org/wiki/Human_computer_interaction">Human computer interaction</a> </dt><dd>The study of making computers and computations useful, usable and universally accessible to <a title="User (computing)" href="http://en.wikipedia.org/wiki/User_%28computing%29">people</a>, including the study and design of computer interfaces through which people use computers. </dd></dl>
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<dl><dt>Human computer interaction </dt><dd>The study of making computers and computations useful, usable and universally accessible to people, including the study and design of computer interfaces through which people use computers. </dd></dl>
 
<p><a id="Scientific_computing" name="Scientific_computing"></a></p>
 
<p><a id="Scientific_computing" name="Scientific_computing"></a></p>
 
<h3><span class="mw-headline">Scientific computing</span></h3>
 
<h3><span class="mw-headline">Scientific computing</span></h3>
<dl><dt><a title="Bioinformatics" href="http://en.wikipedia.org/wiki/Bioinformatics">Bioinformatics</a> </dt><dd>The use of computer science to maintain, analyse, and store <a title="Biological data" href="http://en.wikipedia.org/wiki/Biological_data">biological data</a>, and to assist in solving biological problems such as <a title="Protein folding" href="http://en.wikipedia.org/wiki/Protein_folding">Protein folding</a>, function prediction and <a title="Phylogeny" href="http://en.wikipedia.org/wiki/Phylogeny">Phylogeny</a>. </dd><dt><a title="Cognitive Science" href="http://en.wikipedia.org/wiki/Cognitive_Science">Cognitive Science</a> </dt><dd>Computational modelling of real minds </dd><dt><a title="Computational chemistry" href="http://en.wikipedia.org/wiki/Computational_chemistry">Computational chemistry</a> </dt><dd>Computational modelling of theoretical chemistry in order to determine chemical structures and properties </dd><dt><a title="Computational neuroscience" href="http://en.wikipedia.org/wiki/Computational_neuroscience">Computational neuroscience</a> </dt><dd>Computational modelling of real brains </dd><dt><a title="Computational physics" href="http://en.wikipedia.org/wiki/Computational_physics">Computational physics</a> </dt><dd>Numerical simulations of large non-analytic systems </dd><dt><a title="Numerical analysis" href="http://en.wikipedia.org/wiki/Numerical_analysis">Numerical algorithms</a> </dt><dd>Algorithms for the numerical solution of mathematical problems such as <a title="Root-finding algorithm" href="http://en.wikipedia.org/wiki/Root-finding_algorithm">root-finding</a>, <a title="Numerical integration" href="http://en.wikipedia.org/wiki/Numerical_integration">integration</a>, the <a title="Numerical ordinary differential equations" href="http://en.wikipedia.org/wiki/Numerical_ordinary_differential_equations">solution of ordinary differential equations</a> and the approximation/evaluation of <a title="Special functions" href="http://en.wikipedia.org/wiki/Special_functions">special functions</a>. </dd><dt><a title="Symbolic mathematics" href="http://en.wikipedia.org/wiki/Symbolic_mathematics">Symbolic mathematics</a> </dt><dd>Manipulation and solution of expressions in symbolic form, also known as <a title="Computer algebra" href="http://en.wikipedia.org/wiki/Computer_algebra">Computer algebra</a>. </dd></dl>
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<dl><dt>Bioinformatics </dt><dd>The use of computer science to maintain, analyse, and store biological data, and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny. </dd><dt>Cognitive Science </dt><dd>Computational modelling of real minds </dd><dt>Computational chemistry </dt><dd>Computational modelling of theoretical chemistry in order to determine chemical structures and properties </dd><dt>Computational neuroscience </dt><dd>Computational modelling of real brains </dd><dt>Computational physics </dt><dd>Numerical simulations of large non-analytic systems </dd><dt>Numerical algorithms </dt><dd>Algorithms for the numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and the approximation/evaluation of special functions. </dd><dt>Symbolic mathematics </dt><dd>Manipulation and solution of expressions in symbolic form, also known as Computer algebra. </dd></dl>
 
<p><a id="Didactics_of_computer_science_.2F_Didactics_of_Informatics" name="Didactics_of_computer_science_.2F_Didactics_of_Informatics"></a></p>
 
<p><a id="Didactics_of_computer_science_.2F_Didactics_of_Informatics" name="Didactics_of_computer_science_.2F_Didactics_of_Informatics"></a></p>
<h3><span class="mw-headline">Didactics of computer science / <a title="Didactics of Informatics" href="http://en.wikipedia.org/wiki/Didactics_of_Informatics">Didactics of Informatics</a></span></h3>
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<h3><span class="mw-headline">Didactics of computer science / Didactics of Informatics</span></h3>
 
<p>The subfield didactics of computer science focuses on cognitive approaches of developing competencies of computer science and specific strategies for analysis, design, implementation and evaluation of excellent lessons in computer science.</p>
 
<p>The subfield didactics of computer science focuses on cognitive approaches of developing competencies of computer science and specific strategies for analysis, design, implementation and evaluation of excellent lessons in computer science.</p>
 
<p>Since 1960 experts of higher education, the pioneers of didactics of computer science, are developing guidelines and curricula recommendations.</p>
 
<p>Since 1960 experts of higher education, the pioneers of didactics of computer science, are developing guidelines and curricula recommendations.</p>
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<p><a id="Computer_science_education" name="Computer_science_education"></a></p>
 
<p><a id="Computer_science_education" name="Computer_science_education"></a></p>
 
<h2><span class="mw-headline">Computer science education</span></h2>
 
<h2><span class="mw-headline">Computer science education</span></h2>
<p>Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the <a title="Theory of computation" href="http://en.wikipedia.org/wiki/Theory_of_computation">theory of computation</a>, <a title="Analysis of algorithms" href="http://en.wikipedia.org/wiki/Analysis_of_algorithms">analysis of algorithms</a>, <a title="Formal methods" href="http://en.wikipedia.org/wiki/Formal_methods">formal methods</a>, <a title="Concurrency (computer science)" href="http://en.wikipedia.org/wiki/Concurrency_%28computer_science%29">concurrency theory</a>, <a title="Databases" href="http://en.wikipedia.org/wiki/Databases">databases</a>, <a title="Computer graphics" href="http://en.wikipedia.org/wiki/Computer_graphics">computer graphics</a> and <a title="Systems analysis" href="http://en.wikipedia.org/wiki/Systems_analysis">systems analysis</a>, among others. They typically also teach <a title="Computer programming" href="http://en.wikipedia.org/wiki/Computer_programming">computer programming</a>, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.</p>
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<p>Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.</p>
<p>Other colleges and universities, as well as <a title="Secondary school" href="http://en.wikipedia.org/wiki/Secondary_school">secondary schools</a> and vocational programs that teach computer science, emphasize the practice of advanced <a title="Computer programming" href="http://en.wikipedia.org/wiki/Computer_programming">computer programming</a> rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as <a title="Software engineering" href="http://en.wikipedia.org/wiki/Software_engineering">software engineering</a>. However, there is a lot of <a title="Debates within software engineering" href="http://en.wikipedia.org/wiki/Debates_within_software_engineering">disagreement</a> over what the term &quot;software engineering&quot; actually means, and whether it is the same thing as programming.</p>
+
<p>Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over what the term &quot;software engineering&quot; actually means, and whether it is the same thing as programming.</p>
<dl><dd>See <a title="Peter J. Denning" href="http://en.wikipedia.org/wiki/Peter_J._Denning">Peter J. Denning</a>, <em><a class="external text" title="http://portal.acm.org/citation.cfm?id=971303&amp;dl=ACM&amp;coll=&amp;CFID=15151515&amp;CFTOKEN=6184618" rel="nofollow" href="http://portal.acm.org/citation.cfm?id=971303&amp;dl=ACM&amp;coll=&amp;CFID=15151515&amp;CFTOKEN=6184618">Great principles in computing curricula</a></em>, Technical Symposium on Computer Science Education, 2004. </dd></dl>
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<dl><dd>See Peter J. Denning, <em>Great principles in computing curricula</em>, Technical Symposium on Computer Science Education, 2004. </dd></dl>
 
<p><a id="See_also" name="See_also"></a></p>
 
<p><a id="See_also" name="See_also"></a></p>
 
<h2><span class="mw-headline">See also</span></h2>
 
<h2><span class="mw-headline">See also</span></h2>
 
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<dl><dd><em>Main list: <a title="List of basic computer science topics" href="http://en.wikipedia.org/wiki/List_of_basic_computer_science_topics">List of basic computer science topics</a></em> </dd></dl>
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<dl><dd><em>Main list: List of basic computer science topics</em> </dd></dl>
 
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     <li><a title="Career domains in computer science" href="http://en.wikipedia.org/wiki/Career_domains_in_computer_science">Career domains in computer science</a> </li>
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     <li>Career domains in computer science </li>
     <li><a title="Computing" href="http://en.wikipedia.org/wiki/Computing">Computing</a> </li>
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     <li>Computing </li>
     <li><a title="Informatics" href="http://en.wikipedia.org/wiki/Informatics">Informatics</a> </li>
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     <li>Informatics </li>
     <li><a title="List of academic computer science departments" href="http://en.wikipedia.org/wiki/List_of_academic_computer_science_departments">List of academic computer science departments</a> </li>
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     <li>List of academic computer science departments </li>
     <li><a title="List of computer science conferences" href="http://en.wikipedia.org/wiki/List_of_computer_science_conferences">List of computer science conferences</a> </li>
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     <li>List of computer science conferences </li>
     <li><a title="List of open problems in computer science" href="http://en.wikipedia.org/wiki/List_of_open_problems_in_computer_science">List of open problems in computer science</a> </li>
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     <li>List of open problems in computer science </li>
     <li><a title="List of prominent pioneers in computer science" href="http://en.wikipedia.org/wiki/List_of_prominent_pioneers_in_computer_science">List of prominent pioneers in computer science</a> </li>
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     <li>List of prominent pioneers in computer science </li>
     <li><a title="List of publications in computer science" href="http://en.wikipedia.org/wiki/List_of_publications_in_computer_science">List of publications in computer science</a> </li>
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     <li>List of publications in computer science </li>
     <li><a title="List of software engineering topics" href="http://en.wikipedia.org/wiki/List_of_software_engineering_topics">List of software engineering topics</a> </li>
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     <li>List of software engineering topics </li>
     <li><a title="List of computer scientists" href="http://en.wikipedia.org/wiki/List_of_computer_scientists">List of computer scientists</a> </li>
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     <li>List of computer scientists </li>
 
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Revision as of 22:44, 22 September 2007

Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.[1][2][3] Computer science has many sub-fields; some emphasize the computation of specific results (such as computer graphics), while others relate to properties of computational problems (such as computational complexity theory). Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems. A further subfield, human-computer interaction, focuses on the challenges in making computers and computations useful, usable and universally accessible to people.

History

History of computer science

The history of computer science predates the invention of the modern digital computer by many centuries. Machines for calculating fixed numerical tasks, such as the abacus, have existed since antiquity. Wilhelm Schickard built the first mechanical calculator in 1623.[4] Charles Babbage designed a difference engine in Victorian times (between 1837 and 1901)[5] helped by Ada Lovelace.[6] Around 1900 the IBM corporation sold punch-card machines.[7] However all of these machines were constrained to perform a single task, or at best, some subset of all possible tasks.

During the 1940s, as newer and more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs.[8] Since practical computers became available, many applications of computing have become distinct areas of study in their own right.

Major achievements

German military used the Enigma machine during World War II for communication they thought to be secret. The large-scale decryption of Enigma traffic at Bletchley Park was an important factor that contributed to Allied victory in WWII.
German military used the Enigma machine during World War II for communication they thought to be secret. The large-scale decryption of Enigma traffic at Bletchley Park was an important factor that contributed to Allied victory in WWII.[9]

Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:

Applications within computer science
  • A formal definition of computation and computability, and proof that there are computationally unsolvable and intractable problems.[10]
  • The concept of a programming language, a tool for the precise expression of methodological information at various levels of abstraction[11]
Applications outside of computing
  • Sparked the Digital Revolution which led to the current Information Age[12]
  • In cryptography, breaking the Enigma machine was an important factor contributing to the Allied victory in World War II.[9]
  • Scientific computing enabled advanced study of the mind and mapping the human genome was possible with Human Genome Project.[12] Distributed computing projects like Folding@home explore protein folding.

Relationship with other fields

Wikiquote has a collection of quotations related to:
Edsger Dijkstra

Despite its name, much of computer science does not involve the study of computers themselves. Because of this several alternative names have been proposed. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution applying the datalogy term was DIKU, the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. Also, in the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the Communications of the ACMturingineer, turologist, flow-charts-man, applied meta-mathematician, and applied epistemologist.[13] Three months later in the same journal, comptologist was suggested, followed next year by hypologist.[14] Recently the term computics has been suggested.[15]

In fact, the renowned computer scientist Edsger Dijkstra is often quoted as saying, "Computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. Computer science is sometimes criticized as being insufficiently scientific, a view espoused in the statement "Science is to computer science as hydrodynamics is to plumbing" credited to Stan Kelly-Bootle[16] and others. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as artificial intelligence, cognitive science, physics (see quantum computing), and linguistics.

Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines.[8] Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. David Parnas, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.[17]

Fields of computer science

Computer science searches for concepts and formal proofs to explain and describe computational systems of interest. As with all sciences, these theories can then be utilised to synthesize practical engineering applications, which in turn may suggest new systems to be studied and analysed. While the ACM Computing Classification System can be used to split computer science up into different topics of fields a more descriptive break down follows:

Mathematical foundations

Mathematical logic
Boolean logic and other ways of modeling logical queries; the uses and limitations of formal proof methods.
Number theory
Theory of proofs and heuristics for finding proofs in the simple domain of integers. Used in cryptography as well as a test domain in artificial intelligence.
Graph theory
Foundations for data structures and searching algorithms.
Type Theory
Formal analysis of the types of data, and the use of these types to understand properties of programs — especially program safety.
Category Theory
Category theory provides a means of capturing all of math and computation in a single synthesis.
Computational geometry
The study of algorithms to solve problems stated in terms of geometry
the study of set theory

Theory of computation

Main article: Theory of computation
Automata theory
Different logical structures for solving problems.
Computability theory
What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what can be computed and what can not.
Computational complexity theory
Fundamental bounds (especially time and storage space) on classes of computations.
Quantum computing theory
Representation and manipulation of data using the quantum properties of particles and quantum mechanism.

Algorithms and data structures

Analysis of algorithms
Time and space complexity of algorithms.
Algorithms
Formal logical processes used for computation, and the efficiency of these processes.
Data structures
The organization of and rules for the manipulation of data.

Programming languages and compilers

Compilers
Ways of translating computer programs, usually from higher level languages to lower level ones.
Interpreters
A program that takes in as input a computer program and executes it.
Programming languages
Formal language paradigms for expressing algorithms, and the properties of these languages (e.g. what problems they are suited to solve).

Concurrent, parallel, and distributed systems

Concurrency
The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment.
Distributed computing
Computing using multiple computing devices over a network to accomplish a common objective or task and thereby reducing the latency involved in single processor contributions for any task.
Parallel computing
Computing using multiple concurrent threads of execution.

Software engineering

Algorithm design
Using ideas from algorithm theory to creatively design solutions to real tasks
Computer programming
The practice of using a programming language to implement algorithms
Formal methods
Mathematical approaches for describing and reasoning about software designs.
Reverse engineering
The application of the scientific method to the understanding of arbitrary existing software
Software development
The principles and practice of designing, developing, and testing programs, as well as proper engineering practices.

System architecture

Computer architecture
The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory subsystem (and the bus connecting them).
Computer organization
The implementation of computer architectures, in terms of descriptions of their specific electrical circuitry
Operating systems
Systems for managing computer programs and providing the basis of a useable system.

Communications

Computer audio
Algorithms and data structures for the creation, manipulation, storage, and transmission of digital audio recordings. Also important in voice recognition applications.
Networking
Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction.
Cryptography
Applies results from complexity, probability and number theory to invent and break codes.

Databases

Data mining
Data mining is the extracting of the relevant data from all the sources of data
Relational databases
Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval.

Artificial intelligence

Artificial intelligence
The implementation and study of systems that exhibit an autonomous intelligence or behaviour of their own.
Artificial Life
The study of digital organisms to learn about biological systems and evolution.
Automated reasoning
Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database.
Computer vision
Algorithms for identifying three dimensional objects from one or more two dimensional pictures.
Machine learning
Automated creation of a set of rules and axioms based on input.
Natural language processing/Computational linguistics
Automated understanding and generation of human language
Robotics
Algorithms for controlling the behavior of robots.

Visual rendering (or Computer graphics)

Computer graphics
Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world.
Image processing
Determining information from an image through computation.

Human-Computer Interaction

Human computer interaction
The study of making computers and computations useful, usable and universally accessible to people, including the study and design of computer interfaces through which people use computers.

Scientific computing

Bioinformatics
The use of computer science to maintain, analyse, and store biological data, and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny.
Cognitive Science
Computational modelling of real minds
Computational chemistry
Computational modelling of theoretical chemistry in order to determine chemical structures and properties
Computational neuroscience
Computational modelling of real brains
Computational physics
Numerical simulations of large non-analytic systems
Numerical algorithms
Algorithms for the numerical solution of mathematical problems such as root-finding, integration, the solution of ordinary differential equations and the approximation/evaluation of special functions.
Symbolic mathematics
Manipulation and solution of expressions in symbolic form, also known as Computer algebra.

Didactics of computer science / Didactics of Informatics

The subfield didactics of computer science focuses on cognitive approaches of developing competencies of computer science and specific strategies for analysis, design, implementation and evaluation of excellent lessons in computer science.

Since 1960 experts of higher education, the pioneers of didactics of computer science, are developing guidelines and curricula recommendations.

Ten years later computer science has been a subject of secondary education. Didactics of computer science became also a study subject of teacher education.

At present, the educational aims of the subject computer science at schools are completely changing from programming of small imperative solutions to modelling, construction and deconstruction of complex and object oriented systems of computer science. But there is a big gap between the didactic needs and the published research results in this field, e. g.:

  • The Educational Value of Informatics,
  • Fundamental Ideas of Informatics,
  • Didactic Systems of Informatics,
  • Understanding of Informatics Systems,
  • Educational Standards of Informatics,
  • International Curricula.

Computer science education

Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced computer programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over what the term "software engineering" actually means, and whether it is the same thing as programming.

See Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.

See also

Main list: List of basic computer science topics
  • Career domains in computer science
  • Computing
  • Informatics
  • List of academic computer science departments
  • List of computer science conferences
  • List of open problems in computer science
  • List of prominent pioneers in computer science
  • List of publications in computer science
  • List of software engineering topics
  • List of computer scientists

References

  1. ^ "Computer science is the study of information" Department of Computer and Information Science, Guttenberg Information Technologies
  2. ^ "Computer science is the study of computation." Computer Science Department, College of Saint Benedict, Saint John's University
  3. ^ "Computer Science is the study of all aspects of computer systems, from the theoretical foundations to the very practical aspects of managing large software projects." Massey University
  4. ^ Nigel Tout (2006). Calculator Timeline. Vintage Calculator Web Museum. Retrieved on 2006-09-18.
  5. ^ Science Museum - Introduction to Babbage. Retrieved on 2006-09-24.
  6. ^ A Selection and Adaptation From Ada's Notes found in "Ada, The Enchantress of Numbers," by Betty Alexandra Toole Ed.D. Strawberry Press, Mill Valley, CA. Retrieved on 2006-05-04.
  7. ^ IBM Punch Cards in the U.S. Army. Retrieved on 2006-09-24.
  8. ^ a b Denning, P.J. (2000). "Computer Science: The Discipline". Encyclopedia of Computer Science. 
  9. ^ a b David Kahn, The Codebreakers, 1967, ISBN 0-684-83130-9.
  10. ^ Constable, R.L. (March 2000). "Computer Science: Achievements and Challenges circa 2000".
  11. ^ Abelson, H.; G.J. Sussman with J.Sussman (1996). Structure and Interpretation of Computer Programs, 2nd Ed., MIT Press. ISBN 0-262-01153-0. “The computer revolution is a revolution in the way we think and in the way we express what we think. The essence of this change is the emergence of what might best be called procedural epistemology — the study of the structure of knowledge from an imperative point of view, as opposed to the more declarative point of view taken by classical mathematical subjects.” 
  12. ^ a b [1]
  13. ^ Communications of the ACM 1(4):p.6
  14. ^ Communications of the ACM 2(1):p.4
  15. ^ IEEE Computer 28(12):p.136
  16. ^ Computer Language, Oct 1990
  17. ^ Parnas, David L. (1998). "Software Engineering Programmes are not Computer Science Programmes". Annals of Software Engineering 6: 19–37. , p. 19: "Rather than treat software engineering as a subfield of computer science, I treat it as an element of the set, {Civil Engineering, Mechanical Engineering, Chemical Engineering, Electrical Engineering, ....}."

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